Gets harder the longer they play
Patience windows shrink from 6 seconds down to 1 by wave 40, so players keep coming back to beat their last run.
Players run your branded snack counter, matching customer orders to the right pack before their patience runs out. Quick to learn, hard to put down, and every finished round captures a lead.
Customers queue up on either side of the counter holding up the item they want. Players drag the matching pack across before that customer's patience runs out — simple to explain in five seconds, and it keeps getting busier the longer someone plays.
It's built for a phone or tablet left running at a booth, or as a link people open from their own desk. Every session ends with a name-and-email leaderboard entry, so every game played is a lead captured.
The mechanics are simple to pick up, but they're built to keep people playing and to hand you a lead when they're done.
Patience windows shrink from 6 seconds down to 1 by wave 40, so players keep coming back to beat their last run.
The leaderboard entry asks for a name and email at the natural end of every game, with no separate sign-up step.
A one-time, cost-free walkthrough teaches the only control — drag and drop — before the clock ever starts.
Queues start at one customer and build to eight at once, so it plays well for a quiet lobby or a packed aisle.
Each customer's speech bubble shows the item, or items, they want.
Pull it from the table to whichever side that customer is standing on.
Serve them before their patience runs out, and clear their whole order for the win.
Crisp Rush ships as a working game out of the box. Tell us what you sell and we'll reshape it around your brand before it ever reaches a player.
Placed on the customer counter, loading screen and leaderboard, sized and positioned to match your brand guide.
Swap the six items on the table for your own products, SKUs or flavour range, with matching pack art for each.
The counter, UI and background can be re-themed to your brand colors instead of the default look.
Mouse drag or single-finger touch — works on tablet, phone or desktop.
6 by default, swappable for your own product line or SKUs.
3, lost on a wrong delivery or a customer who runs out of patience.
Waves scale from 1 customer up to 8 at once; orders grow from 1 item up to 4.
5 points per correct delivery, with a saved leaderboard.
Mutable in one tap, and the choice is remembered on return visits.
Crisp Rush is built to run unattended on a shared device, which makes it a fit for a few specific situations.
Quick to learn and quick to queue for, so it keeps foot traffic moving past your booth.
Swap the six items for your own product range so players are matching real SKUs, not generic icons.
Every completed game ends with a captured name and email, ready to export.
This is the real, playable game — no sign-up needed. Click below to play it right here on the page.
Not the right fit? Here are a few other formats that work well alongside it.
A spin-to-win wheel with your logo at the hub, perfect for busy trade show aisles.
Ask about branded prize wheelsRing toss, cornhole and mini basketball that turn visitors into competitors.
Ask about branded skill gamesTrivia, memory match and spin games players open by QR code, no app required.
Ask about branded digital gamesYes. The items on the counter, the pack art and the theme colors can all be swapped for your own product range, so the game matches what you actually sell.
Yes. Crisp Rush is built for touch as well as mouse, so it works well on a tablet or kiosk left running at a booth for the whole event.
Yes. A one-off walkthrough runs on someone's very first game, doesn't cost them a life, and won't show again after that.
Names and emails collected at the end of each game are yours to export as leads. Ask about our data and opt-in setup when you request a quote.
Tell us about your event, your products and your budget. We'll come back with a proof to review.