One coin keeps the line moving
Each player gets one coin and one prize. In our simulated tests a drop took about 7 to 9 seconds, depending on screen height, so the next person steps up fast.
Players drop one coin through a board of pins and it lands on one of six prizes you choose. It plays in any phone or desktop browser, with an optional sign-up form to capture leads.
Blinko is a Plinko-style game of chance for the web. After a 3, 2, 1, GO countdown, a coin slides left and right across the top of a board of pins. The player taps to drop it, and it bounces down through the pins into one of six prize slots.
Each session is one coin and one prize. The result screen names what the player won and shows a redemption message, such as asking them to collect their gift from your staff. An optional sign-up form and a thank-you screen follow.
The coin gets a random sideways toss when it's released, so players can't aim at a slot. Everyone gets the same simple shot at the same prizes, and the result comes from the physics of the board, not a hidden weighting.
Blinko is quick to explain, quick to play and ends with something in the player's hands. That keeps a line moving and gives your team a reason to talk.
Each player gets one coin and one prize. In our simulated tests a drop took about 7 to 9 seconds, depending on screen height, so the next person steps up fast.
The coin gets a random sideways toss on release, so players can't aim at a slot. In a simulated test of 1,000 drops, every slot caught roughly 15 to 19 percent of the coins.
Name each prize, give it an icon and a color, and write the redemption message. Winners see exactly what they've won and how to collect it.
After the result, an optional form asks for a name and email, with phone optional and a consent checkbox. Send entries to your own endpoint, or switch the form off.
After a 3, 2, 1, GO countdown, the coin slides left and right across the top of the board at a steady pace.
Click, tap, or press Space or Enter to let go. Extra taps are ignored, so there's only ever one coin in play.
The coin bounces through the pins and lands in one of six slots. The winning slot lights up, then the result screen names the prize.
Want to see it for yourself? Play the live game.
Play BlinkoBlinko is built to be re-themed. Send your logo, brand colors and prize list, and we'll share a proof for you to approve.
Rename the six slots and give each one an icon, a color and a one-line description.
Set the title, subtitle and tagline on the menu and game screen, plus the result and redemption messages.
Stamp your brand's letter on the coin and the menu logo, and match the screen colors and fonts to your brand guide.
Show or hide the form, edit the consent wording, and send entries to your own endpoint.
Adjust coin speed, pin size and spacing, countdown length and gravity, and choose whether music starts on or off.
What you get with the branded Plinko-style game, at a glance.
Put Blinko on a tablet or behind a QR code at your booth. A drop is quick, so people can play while they wait, and your team has an easy way to start a conversation. Winners are told to collect their prize from your staff.
Six prizes you choose, and a result screen that tells winners what they won and how to collect it. It suits customer thank-yous, in-store promotions and launch-day giveaways.
Ask for a name and email after the drop, with a consent checkbox, and send each entry to your own system. It works for expos, pop-ups and online campaigns where you want sign-ups, not just plays.
This is the live game. Drop a coin and see how it feels before you ask for a quote.
On a phone, Play opens the game in its own full window so it fills your screen.
Trouble playing? Open in a new tab
Running more than one activation, or still comparing formats? These games carry your logo, colors and message too.
Blinko is a Plinko-style game of chance that runs in a web browser. Each player drops one coin through a board of pins and wins the prize in the slot where it lands. You choose the six prizes and brand the wording and colors.
By default, no. The coin gets a random sideways toss when it's released, so players can't aim, and the result comes from the physics of the board rather than a weighted draw. You choose all six prizes and which slot each one sits in. In a simulated test of 1,000 drops, every slot caught roughly 15 to 19 percent of the coins, and the two outer slots caught a little more than the middle four.
Yes. After the result screen, an optional form asks for a name and email, with phone number optional and a consent checkbox whose wording you set. Entries can be sent to an endpoint you provide, and nothing is sent anywhere unless you set one up. If you don't need leads, the form can be switched off.
No. Blinko runs in a phone or desktop browser, so you can share it with a link or a QR code. It's built for portrait screens, so on a computer it sits centered with space on either side.
Tell us about your event, your audience and your budget. We'll come back with games that fit.