A five-second look, then a race
Players see the finished picture for 5 seconds before the pieces shuffle. The 60-second clock stays frozen while they memorize, so the look is free.
Players get five seconds to study a festive picture, then race to drag the shuffled jigsaw pieces back into place before the 60-second clock runs out. It runs in the browser on phones, tablets and booth screens.
Christmas Jigsaw Puzzle is a browser game with one clear goal: put a festive picture back together fast. Each puzzle starts with the finished picture, already cut into jigsaw pieces, on screen for five seconds. Then the pieces shuffle into a tray and the player drags them back into place.
There are no levels and no lives. When a puzzle is finished, the points are added and the next picture appears straight away, a little harder than the last. When 60 seconds are up, the score locks and the result screen shows how many puzzles the player cleared.
Players can open it as a link on their own phone, or you can leave it running on a tablet or touchscreen at your booth. Eight illustrated Christmas scenes come built in, from festive baubles and a snowman to a gingerbread house and a snowy village.
The mechanics are easy to explain and built to keep people playing. Every point below comes from how the game really works.
Players see the finished picture for 5 seconds before the pieces shuffle. The 60-second clock stays frozen while they memorize, so the look is free.
The first puzzle has just 4 pieces. The next ones have 6, 9 and 12, and from the fifth puzzle on every picture is cut into 16.
Each piece is worth 25 points, with up to 100 bonus points for beating the par time. A wrong drop costs no points, only the seconds it took.
Every run ends with a top-10 leaderboard and an optional name and email form with a consent checkbox. Players can skip it.
The finished puzzle is shown for 5 seconds. Notice where the big shapes sit, because the pieces are about to shuffle.
Pull each piece from the tray onto the board with a finger or a mouse. It snaps into place when you drop it close to the right spot.
Finish a puzzle and the next picture starts at once. Collect as many points as you can before the 60 seconds run out.
Want to try it before you request a quote?
Play the live gameThese are settings in the game, so we can re-theme it for your campaign without rebuilding it.
Swap the eight built-in Christmas scenes for your campaign art, a product shot or a seasonal card design. Pictures that aren't square are cropped from the center.
Add a campaign line under the menu art and another on the result card. The result card can also carry a button that opens your link in a new tab.
The red, green and gold of the demo come from a short list of color settings, so the game can be matched to your brand colors.
Send your artwork and brand colors and we'll share a proof before anything goes live.
Get a quoteA 60-second round, a leaderboard and a layout that works on phones suit a few settings in particular.
A round is 60 seconds of play, so turns stay short and your team has a natural moment to start a conversation.
Easy to pick up between courses. Guests see the picture, drag the pieces and have a score to beat.
Share the game as a link in a holiday email or on a landing page. The name and email form, with its consent checkbox, can send each entry to your own system.
This is the real, playable game, and it needs no sign-up. On a computer it plays right here on the page. On a phone or tablet it opens in its own full window.
Trouble playing? Open in a new tab
Running more than one activation, or still comparing formats? These games carry your logo, colors and message too.
Yes. Your artwork replaces the built-in Christmas scenes. Pictures that aren't square are cropped from the center, so send artwork with the key parts in the middle. If none of your images load, the game falls back to the built-in scenes.
Yes. Players drag pieces with a finger or a mouse, and the layout is portrait on every device. On a wide screen it runs in a centered column. The game pauses by itself if the browser tab loses focus.
A round is 60 seconds of play after a 3-second countdown. The 5-second preview before each puzzle doesn't use up the clock, and the game is designed so most players finish about five to eight puzzles in a run.
After a run, players can enter a name and email and tick a consent box, or skip the form. By default, scores stay in the player's own browser and the email is not stored there. For a campaign, the game can post each entry (name, email, score and puzzles cleared) to an endpoint you choose, and load the leaderboard from one too.
Tell us about your event, your audience and your budget. We'll come back with games that fit.