One minute, then the next player
A round runs 60 seconds from the 3, 2, 1 countdown, so the line keeps moving. Play again skips the instructions and goes straight to the countdown.
Players have 60 seconds to tap cheeky elves before they run off with Santa's presents. We build the game around your logo, colors and message.
Video not loading? Watch it on YouTube
It's Christmas Eve, and Santa's presents are laid out on the living room rug. Cheeky elves sneak in from every side to grab a gift and run. Players tap them before they get away. That's the whole game.
Each round lasts 60 seconds. The elves start out slow and few, then arrive faster and in bigger groups as the clock runs down. Fast catches build combos that multiply the score, and a missed tap costs nothing, so a second round is one button away.
It runs in the browser on a phone or a computer, with no app to download. We dress it in your logo, colors and message, so your brand is in the room while people play. The elves are cartoon cheeky, not scary: a caught elf drops its present and zips away in a puff of smoke.
The rules fit on one line, the rounds are short and the difficulty builds on its own. Here is what that looks like in the game.
A round runs 60 seconds from the 3, 2, 1 countdown, so the line keeps moving. Play again skips the instructions and goes straight to the countdown.
Players tap or click an elf to catch it. Missed taps and escaped elves never take points away, so nobody is punished for a slow start.
Catches within one second of each other build a combo. Five in a row doubles the points and ten triples them. The result screen shows the best combo and keeps a personal best in the player's browser.
The room goes from up to 4 elves at once to as many as 11, and they arrive faster and move quicker. In the last 10 seconds the timer flashes and the screen edges pulse red and gold.
Press start and read the quick instructions. A 3, 2, 1 countdown follows, and the 60-second timer begins at go.
Tap or click an elf before it leaves the room with a present. A caught elf drops its gift and vanishes in a puff of smoke.
Catch again within one second to grow your combo. Five in a row doubles each catch and ten triples it. When time is up, see your score and play again.
Want to see it in action? A full round takes a minute.
Play the gameThe room, the elves and the interface are all drawn in code, and the wording and difficulty live in a single settings file. That makes it quick to restyle and tune around your brand.
Ask about brandingElf outfits, gift wrap and interface colors can switch to your palette. The festive room and the catch effects can be restyled to match.
The title, tagline, result headlines, combo banners and a brand message can all carry your wording instead of ours.
Round length, how fast elves appear and how quickly they move are set in one file, so a booth game can be tuned for your crowd.
Send your logo and brand guide, and we'll share a proof for you to approve before the game goes live.
What the game does today, straight from the build.
Put the game on a screen at your booth. A 60-second round keeps the line moving, and your team gets a natural opening to start a conversation while people wait for a turn.
Guests understand it at a glance: tap the elves, beat your score, go again. It is family-safe, so it suits events where partners and kids come along.
Because it runs in a browser, the same branded game can sit on a campaign page for people to play on their own phones, as well as at your event.
Try a full 60-second round. Tap or click the elves before they leave with the presents.
Trouble playing? Open the game in a new tab
Running more than one activation, or still comparing formats? These games carry your logo, colors and message too.
A round lasts 60 seconds, starting after a 3, 2, 1 countdown. When time is up, the result screen shows the player's score, and Play again goes straight to the next countdown without repeating the instructions.
No. Snatch the Sneaky Elves is an HTML5 game that runs in the browser on a phone or a computer. It is built for portrait screens, so on a computer it sits in the center of the window with festive bars on either side. If a phone is turned sideways, the game asks the player to rotate it and pauses.
Colors, wording and look. The elf outfits, gift colors and interface colors can match your palette, and the title, tagline, result headlines, combo banners and brand message can carry your words. Send your logo and brand guide, and we'll share a proof for you to approve.
Yes. The game is family-safe. There is no blood: a caught elf drops its present and zips away in a puff of smoke. A missed tap or an escaped elf never takes points away.
Tell us about your event, your audience and your budget. We'll come back with games that fit.