Sneaker Slice Frenzy
Swipe to slice flying sneakers, dodge the bombs and chain combos. One gesture to learn, and it runs in any phone or desktop browser.
Best for sneaker, streetwear and retail launches.
See the branded Sneaker Slice Frenzy gameHalloween Knife Hit is a branded browser game where players tap to throw knives at a spinning Halloween board, dodge the knives already stuck in it and steer clear of skull bombs.
Gameplay clip. It starts muted, so use the video controls for sound.
Halloween Knife Hit is a one-tap precision game that runs in the browser. A wooden board spins in the middle of a haunted night scene, and the player taps to throw a knife at the bottom of it. Every knife that lands sticks in the board and turns with it.
That's the catch. Each stuck knife becomes an obstacle for the next throw, so the player has to find a gap. Hit a stuck knife and you lose one of your three lives. Land the number of knives the board asks for and it shatters into wedges, confetti flies and a fresh board pops in.
Skull bombs and treats ride the rim of the board. A knife that touches a skull bomb ends the run on the spot. Candy, candy corn and golden pumpkins are bonus points for players who grab them as the knife flies past.
It's built for a portrait phone screen. On a computer, the game sits in the middle with Halloween art on either side, including a moon, bats, a ghost, pumpkins and gravestones.
Touch a skull bomb and the run ends. The score so far is kept.
The rules take one tap to learn, and every board asks for a little more precision than the last.
Tap anywhere on the game screen to throw. The only thing a player has to judge is when, so there's little to explain at a busy booth.
A knife that sticks turns with the board and blocks the next throw. The closer a player gets to breaking the board, the tighter the gaps get.
Candy and candy corn are worth +20 and a golden pumpkin +50. They ride the same spinning rim as the skull bombs, which end the run on contact.
Level 1 asks for five knives with one bomb on the board. By level 9 a board needs seven knives, with three bombs and two knives already stuck in it. Boards also wobble, change speed or reverse, with an arrow warning before a speed change or reversal.
Tap anywhere on the game area. On a computer, click, or press Space or Enter. One knife is in the air at a time.
Time the throw so the knife lands in a gap. Hit a stuck knife and you lose a life. Hit a skull bomb and the run ends.
Land the knives the board asks for and it shatters. A new board pops in, and your score and lives carry over.
Want to see it for yourself? Play the live game.
Play the gameThe game works as it is. Send your logo, brand colors and campaign message, and we'll share a proof for you to approve before anything goes live.
Send your logo and campaign message and we'll work out where they sit in the game. You approve a proof before anything goes live.
Lives, points, spin speed, knives per board and the number of bombs are all settings in the game, so it can be made gentler for a casual crowd or tougher for a competitive one.
Tell us what your brand needs, from colors to wording, and we'll confirm what can change in the Halloween scene.
What you get with the branded knife-throwing game.
A one-tap throw and a Halloween look make it a fit for a few specific situations.
Anyone walking past can pick it up with one tap. A run ends on a skull bomb or when the three lives are gone, so the next visitor gets a turn.
It runs on a phone or a counter screen, and there are no rules to read first. Browse more promotional games for your event.
It opens in a phone or desktop browser, so players can start right away. This build has no sign-up form, so if you need entries collected, see our event lead generation games or ask in your quote request.
This is the live game. Tap to throw, dodge the knives already stuck in the board and see how far you get before you ask for a quote.
On a phone, Play opens the game in its own full window so it fills your screen. Your best score is saved on this device.
Trouble playing? Open in a new tab
Still comparing formats? These games carry your logo, colors and message too.
Swipe to slice flying sneakers, dodge the bombs and chain combos. One gesture to learn, and it runs in any phone or desktop browser.
Best for sneaker, streetwear and retail launches.
See the branded Sneaker Slice Frenzy gamePlayers tap crawling bugs for 60 seconds and build combos. Swap the bug for your mascot or a product image.
Best for busy trade show booths.
See the branded Squash the Bed Bugs gameA Plinko-style game of chance. Players drop one coin through a board of pins and win one of six prizes you choose. An optional form then asks for a name and email.
Best for prize giveaways and trade show booths.
See the branded Blinko gameA run ends in one of two ways. Touching a skull bomb on the board rim ends it at once, whatever lives are left. Otherwise players have three lives, and each knife that hits a knife already stuck in the board costs one. The score so far is kept when the run ends.
There is no timer. A run is an endless series of boards that ends on a skull bomb or when the three lives are gone. This build has no leaderboard and no player form, and the best score is saved on the device it was played on. If your campaign needs entries collected, say so in your quote request and we'll confirm what's possible.
Level 1 asks for five knives, with one bomb on the board and no knives already stuck in it. Each board after that is harder: the spin speeds up, boards ask for more knives (up to nine), and from level 2 or 3 some start with knives already stuck in them. Bombs top out at three. Some boards wobble, change speed or reverse, with an arrow warning before a speed change or reversal. Spin speed keeps tightening until about level 38, then holds. In testing with a perfect-throw bot, every level up to 30 and beyond could be cleared.
Lives, points, spin speed, knives per board, bomb count and the difficulty curve are all settings in the game, so they can be adjusted. Tell us about your crowd and how long each player should stay at the screen when you request a quote, and we'll confirm what can change.
Tell us about your event, your audience and your budget. We'll come back with games that fit.