What you get with the branded fishing game.
- Controls
- On a phone, tap anywhere to cast, then hold and drag left or right: the hook follows your finger's horizontal position. On a computer, click to cast, then hold the mouse button and drag. Space, Enter or the Down arrow also cast, and the Left and Right arrows or A and D steer. You can steer on the way down and on the way back up.
- Where it runs
- Phone and desktop browsers, nothing to install. The game screen is portrait 9:16 on every device. It fills a phone screen, and on a computer it sits in the middle with branded panels on either side that are decoration only and ignore clicks. It needs WebGL, and a browser without it shows a message asking for an up-to-date Chrome, Safari, Edge or Firefox.
- Game flow
- Main menu, then a four-step tutorial that can be skipped, a 3, 2, 1, GO countdown, the run, the result screen, the form (submit or skip) and the leaderboard. Start and How to Play both open the tutorial. Play Again skips it and goes straight to the countdown. The menu has three buttons: Start, How to Play and a Music toggle.
- Run length
- One continuous 60-second run with no lives and no levels. In the last 10 seconds a banner shows, the timer pulses red, the screen edges glow red, a tick sounds every second (higher for the last 3) and the music speeds up. At zero, input locks and TIME'S UP shows. A hook still in the water reels up at 2.6 times speed without catching anything new, and items already on it are banked.
- One cast
- Each cast gets a fresh field of gifts. If the player waits, the hook casts by itself after 2.2 seconds. It sinks to a set depth, shown by a dashed line, then reels up on its own. Caught items dangle under the hook, points are banked when it reaches the surface, and the next cast is ready immediately.
- Hook capacity
- The hook holds 5 items, shown as 5 slots under the score. When it's full it stops collecting and reels up straight away with a FULL HOOK message. Gifts lean toward the side lanes while the hook drops down the middle, so players steer to fill it.
- Scoring
- Gift +10, featured gift +30, golden gift +50, Perfect Haul (5 gifts, no junk) +25 bonus and junk -5, which also wastes a slot. Featured gifts appear from about 22% of the cast depth down, and golden gifts only in the deepest 45%, up to 2 per cast. The score never goes below 0, and each item scores once.
- Difficulty
- Hook speed down and up, in game units per second, with the cast depth in units, on a pond 540 units wide. From 0 to 15 seconds: 430 and 560, depth 1350. From 15 to 30: 470 and 600, depth 1550. From 30 to 45: 510 and 650, depth 1700. From 45 to 60: 610 and 770, depth 1750. Early gifts come in clusters of 2 to 3. About 35% drift from 30 seconds, about 40% drift in the last 15, and junk appears in about 30% of rows.
- Result screen
- Final score and best score, which is saved on the device and tagged New best score when beaten. Stats show Casts, Gifts, Golden, Featured, Perfect hauls and Best cast. Badges are Perfect Haul, Golden Touch for any golden gift, Brand Fan for 3 or more featured gifts, Gift Hoarder for 30 or more gifts and Junk-Free for no junk caught.
- Form and leaderboard
- After the run, players can enter a name and an email and tick a consent box, or skip. The leaderboard shows rank, name and score, highlights the player's row, pages automatically every 5 seconds and returns to the menu at the end. If saving fails, the score is kept on the device and the player can retry. The form's consent wording is placeholder text.
- Pause
- Switching tabs, minimising or losing window focus pauses the run, and a message asks the player to tap to keep fishing. The timer counts game time only, so changing the device clock has no effect. A phone held sideways shows a prompt to turn it upright and pauses the run.
- Sound
- One Music button on the main menu, and a small note icon on every other screen, turns all audio on or off, music and effects together. The choice is remembered. All sound is made live in the browser: cartoon boing casts, splashes, catches, golden chimes, junk wah-wahs, coin tallies and a bouncy We Wish You a Merry Christmas arrangement.