Learned in one tap
There is one control. Tap anywhere on a phone, or click, press Space, Arrow Up or W on desktop. Every tap gives the same jump, so the game feels fair, and a 3-2-1 countdown gives players a moment to get ready.
Players guide a diamond through a winding wire path, collect gems and wrap holiday gifts. Add your logo, your products and your campaign message, then share it by link or QR code.
Diamond Wire Run is a one-touch arcade game. Players steer a faceted diamond in a gold ring along two black wires that rise, drop and narrow as the scene scrolls past. Tap to rise, let go to fall, and stay off the wires.
Small pink diamonds float inside the safe path. Collect eight and they wrap into a holiday gift with a bonus on top. When a run ends, players can enter their name and email to post a score on a top-10 leaderboard.
The game is made to be re-skinned. The gems can become your products, the gift can become your branded box, and the main menu carries your campaign message. It runs in any modern browser, so there is nothing to install.
A simple control, a rising challenge and a built-in lead form give people a reason to start, keep playing and leave their details.
There is one control. Tap anywhere on a phone, or click, press Space, Arrow Up or W on desktop. Every tap gives the same jump, so the game feels fair, and a 3-2-1 countdown gives players a moment to get ready.
The first stretch is straight and wide. Over a run the scroll speed climbs by about 80% and the gap between the wires narrows by almost 40%, so confident players keep finding a new challenge.
Each pink diamond adds 25 points, and every eight earn a 200-point gift bonus. Some diamond lines hug a wire, so players decide whether the extra points are worth the risk. A personal best is saved on the device.
After a run, a ticket-style form asks for a name, an email and consent, then shows the top 10. Players can skip it. The form can be connected to your own backend so entries reach you.
Tap anywhere on a phone, or click, press Space, Arrow Up or W on desktop. Gravity pulls the diamond back down, so a steady rhythm of taps keeps it level.
Two black wires form a path that rises, drops and narrows. Touching either one with the ring ends the run.
Pink diamonds add 25 points. Every eight wrap into a gift worth 200 more. When the run ends, players can submit their score and see the top 10.
Want to try it before you ask for a quote?
Play the gameThe game ships with placeholder art, so every visible piece can carry your brand. Send your logo and brand files, and we'll share a proof for you to approve.
Get a quoteYour logo replaces the placeholder text logo that the current build uses.
Swap the pink gems for your products. A jewelry brand could have players collect its own pieces.
The wrapped gift that players earn after eight pickups can become your branded box.
The main menu carries your campaign message. Speed, gap width, points and gems per gift can all be tuned.
Everything below is how the game is built today, so you know what you are putting in front of your audience.
A Christmas scene, gifts to wrap and a "Jingle Bells" soundtrack make it a natural fit for seasonal promotions and year-end campaigns.
The post-run form collects a name, an email and consent, and the top-10 board gives players a reason to come back and beat their score. Put a QR code on a booth sign or the link in an email. Players need no app.
The diamond-and-gift theme maps straight onto jewelry and gifting. Swap the pink gems for your pieces and the gift for your box.
Try the live game. On a phone or tablet it opens full screen in a new tab. On desktop it plays right here.
Trouble playing? Open it in a new tab.
Running more than one activation, or still comparing formats? These games carry your logo, colors and message too.
Yes. The current build uses a text logo, a generic pink gem and a gift box as placeholders. Your logo, your products as the collectibles, your gift box art and your campaign message can replace them. Send your brand files and we'll share a proof for you to approve.
Yes. After a run, players see a ticket-style form that asks for a name, an email and consent, and they can skip it. By default the leaderboard is stored on the player's own device, but the game can be connected to your own backend, so tell us where you want entries to go.
Phones, tablets and desktop browsers. The game is built for a portrait screen and fills tall phones. Players tap anywhere on a phone, or click or press Space, Arrow Up or W on desktop. There is no app to install, and the game pauses on its own if the tab loses focus.
It starts with long, straight stretches and a wide path. As a run goes on, the scroll speed climbs from 185 to 335 pixels per second and the gap between the wires narrows from 310 to 190 pixels. Speed, gap width, points and the number of gems per gift are all settings we can tune to suit your audience.
Tell us about your event, your audience and your budget. We'll come back with games that fit.