Learned in one move
Hold to aim, release to fire. A dotted line previews the shot and its bounces, so new players get it without instructions.
A 60-second holiday shooter with a built-in lead form and leaderboard. Players aim, bounce shots and pop ornament bubbles, and the game can carry your logo, colors and message.
Demo video, sound is off by default.
Christmas Bubble Bash is a browser-based arcade game. Players hold to aim, release to fire, and bounce their shots off the walls and ceiling to pop glass-ornament bubbles. Every bubble hides a pest dressed for the season, in a Santa hat, an elf hat, a scarf or reindeer antlers.
Each pop earns points and more bullets, so a good shot keeps the round going. New bubbles slide in from the top, and tougher ones show up as the clock runs down. A round ends at 60 seconds, or sooner if the player runs out of bullets.
It's a ready-made format, so the work is branding it, not building it. The version on this page is dressed for a pest-control campaign. Yours gets your logo, colors and campaign message.
It's quick to understand, quick to finish and gives players a reason to go again.
Hold to aim, release to fire. A dotted line previews the shot and its bounces, so new players get it without instructions.
A round runs 60 seconds by default, so the next person steps up fast. We can set a different length for your event.
Every popped bubble earns points and bullets. Several pops in one volley add combo points, and power-ups add ammo, double score or extra shots.
Players see a score breakdown, then a top 10 leaderboard with Play Again close by. A name and email form sits in between.
Press and hold on the playfield. A dotted line shows where the shot will go and where it bounces.
Players start with three bullets, and release fires every stored bullet in one volley. Each hit takes one point off a bubble's number.
A popped bubble pays out points and new bullets. Bullets that fall off the bottom are lost, so keep them bouncing.
Want to see it for yourself? Play a round right on this page.
Play the gameThe version you can play on this page is dressed for a pest-control campaign. Yours will look like your brand.
Send your logo and brand guide, and we'll share a proof for you to approve before anything goes live.
Get a quoteYour logo goes on the main menu, next to a message strip for your campaign.
Swap the shooter, power-up gifts and pests for your own product imagery or characters.
The demo is dressed for Christmas. Tell us your brand colors and we'll match them to the look.
Change the music and sound effects, and supply your own privacy and consent wording for the player form.
What players get in every round.
A short, simple game with a leaderboard and a sign-up form suits a few kinds of events.
Give visitors a 60-second reason to stop and play. The leaderboard gives them a score to beat, and the form gives your team a way to collect names and emails.
Guests can open the game from a link or QR code on their own phones, or play at a screen on the floor. The leaderboard adds some friendly competition.
Run it as part of a Christmas campaign, with your brand on the menu and in the game. The leaderboard gives players a reason to play again, and the form collects entries.
Try the same game your guests would play. Press play to start a round here on the page. On phones it opens full screen, so you get the whole portrait layout.
Move the mouse to turn the shooter, hold the button to aim and release to fire. P or Esc pauses and M mutes.
Touch and hold anywhere on the playfield, drag to adjust and lift your finger to fire.
The game has music and sound effects. Use the sound button in the bottom-right corner to mute.
Trouble playing? Open the game in a new tab
Running more than one activation, or still comparing formats? These games carry your logo, colors and message too.
A round lasts 60 seconds by default, and we can set a different length for your event. It ends when the timer reaches zero or the player has no bullets left. Bullets already in the air finish before the result screen appears.
Yes. After each round, players see a form that asks for a name and email, followed by the top 10 leaderboard. Players can skip the form, so pair it with a prize or a leaderboard to give them a reason to fill it in. The demo on this page keeps only name, score and date in the browser and doesn't save emails, so for a live campaign we connect the form to wherever you store leads. Tell us what you use when you request a quote.
Yes. The game uses a fixed portrait layout, so it suits phones best. On a phone, touch and hold to aim, drag to adjust and lift your finger to fire. On a computer, the same portrait game sits in the middle of the screen and plays with the mouse: move to turn the shooter, hold to aim and release to fire.
Yes. Send your logo and brand guide and we'll share a proof for you to approve. Your logo and campaign message go on the main menu. The shooter, power-ups and pests can carry your product imagery or characters, and we can swap the music and sound effects too. Tell us what you want changed when you request a quote.
Tell us about your event, your audience and your budget. We'll come back with games that fit.